Resume
Highlights
-
2023 Horizon Prize for Education (Royal Society of Chemistry): designed Atomic Rescue, a Minecraft Education game teaching chemistry and physical science through hands-on investigation, deployed internationally to 100,000+ learners.
-
2024 Gold Stevie Award & Digital Education Product of the Year: led the redesign of static, kit-based science curriculum into interactive, story-driven digital experiences at the largest K-12 online education provider.
-
Department of Defense / DHS: designed and delivered two high-visibility acquisition certification courses for the Department of Homeland Security, partnering directly with cabinet-level stakeholders across DHS and DoD.
-
Narrative & scenario design: built an escape-room-style learning experience and a gamified archaeology course driving 100% completion and +90% post-test gains through student-led investigation.
-
AI-integrated workflow: used AI-assisted tools to close 200+ instructional gaps across 2,000+ learning objectives, redirecting saved time into deeper story and game design quality.
Select Work
Experience
Sep 2025 - Pres
Learning Partner | Phygital Labs
-
Serve as AI trainer for school districts and university partners, designing and delivering AI implementation workshops for K-12 and higher ed audiences.
-
Built a partnership with DC Public School Libraries using role-playing games to teach literacy.
Jan 2026- Pres
Lead Experience Designer | EverFi
-
Serve as primary LXD lead on two large-scale courses reaching 1.5M+ students, managing executive-level client relationships and delivering regular progress updates to national nonprofit and professional organization partners.
-
Leveraged AI tools to analyze 1,000+ points of student, teacher, and executive feedback; built curriculum crosswalks and datasets for real-world job task integration for an updated CRE course, reducing discovery and production timelines by 40% across 2 revised modules and 1 net-new module
2014 - Present
Course Developer and Instructor |
Center for Talented Youth, JHU
-
Redesigned traditional humanities instruction through gamified, data-informed experiences for upper elementary gifted learners, many of whom are MLL.
-
Highlights include a fully gamified ancient history course with 100% assignment completion and 90% post-test gains, and an interactive escape room that taught narrative structure while cutting content rewrites by 50%.
2018 - 2024
Lead Instructional Designer |
Stride/K12, Inc.
-
Led instructional design and product strategy for award-winning STEM and game-based curriculum reaching over 200,000 K–12 students nationwide.
-
Built a roadmap to publish 12 Minecraft Education games globally, earning recognition including Digital Education Product of the Year and the Horizon Prize for Education.
-
Balanced instructional goals with platform requirements, scaled content production across internal and vendor teams, and leveraged AI to close 200+ content gaps and streamline workflows.
-
Led 30+ member instructional design community and coordinated national curriculum rollouts for high school STEM courses.
2024 - Present
K-12 Learning Product Strategist|
Consultant
-
Redesigned an AI-in-education course for Digital Promise and HP, using AI tools to generate custom interactives and layouts within the LMS.
-
Designed 90+ game-based math and science activities for HMH, Illustrative Mathematics, and Power My Learning, contributing to a +10.2pp year-over-year score gain in underserved communities.
Education
University of Leicester | Master’s Degree
Graduate Work in Education | JMU and Curtin University
Work in K-8 education and STEM education
Bachelor's Degree |
James Madison University
Professional Development
-
Product Management Certificate | LinkedIn Learning
-
Ai for Product Management | Pend.io
-
DLC Leadership Program - Certificate
-
Game-Based Learning Udemy
-
Speaker and Game Judge: Serious Play Conference
-
Generation Analog - Analog Games Conference
Skills
& Expertise
-
Game-Based Learning and Gamification
-
CCSS and NGSS curricula and standards alignment
-
Cross-functional collaboration
-
SEL, MLL, and Equity Education
-
Data-drive Design and Product Management
-
Ai for Education