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Resume

Highlights

  • 2023 Horizon Prize for Education (Royal Society of Chemistry): designed Atomic Rescue, a Minecraft Education game teaching chemistry and physical science through hands-on investigation, deployed internationally to 100,000+ learners.

  • 2024 Gold Stevie Award & Digital Education Product of the Year: led the redesign of static, kit-based science curriculum into interactive, story-driven digital experiences at the largest K-12 online education provider.

  • Department of Defense / DHS: designed and delivered two high-visibility acquisition certification courses for the Department of Homeland Security, partnering directly with cabinet-level stakeholders across DHS and DoD.

  • Narrative & scenario design: built an escape-room-style learning experience and a gamified archaeology course driving 100% completion and +90% post-test gains through student-led investigation.

  • AI-integrated workflow: used AI-assisted tools to close 200+ instructional gaps across 2,000+ learning objectives, redirecting saved time into deeper story and game design quality.

Select Work
Experience

Sep 2025 - Pres

Learning Partner | Phygital Labs

  • Serve as AI trainer for school districts and university partners, designing and delivering AI implementation workshops for K-12 and higher ed audiences.

  • Built a partnership with DC Public School Libraries using role-playing games to teach literacy.

Jan 2026- Pres

Lead Experience Designer | EverFi

  • Serve as primary LXD lead on two large-scale courses reaching 1.5M+ students, managing executive-level client relationships and delivering regular progress updates to national nonprofit and professional organization partners.

  • Leveraged AI tools to analyze 1,000+ points of student, teacher, and executive feedback; built curriculum crosswalks and datasets for real-world job task integration for an updated CRE course, reducing discovery and production timelines by 40% across 2 revised modules and 1 net-new module

2014 - Present

Course Developer and Instructor |
Center for Talented Youth, JHU

  • Redesigned traditional humanities instruction through gamified, data-informed experiences for upper elementary gifted learners, many of whom are MLL.

  • Highlights include a fully gamified ancient history course with 100% assignment completion and 90% post-test gains, and an interactive escape room that taught narrative structure while cutting content rewrites by 50%. 

2018 - 2024

Lead Instructional Designer |
Stride/K12, Inc.

  • Led instructional design and product strategy for award-winning STEM and game-based curriculum reaching over 200,000 K–12 students nationwide.

  • Built a roadmap to publish 12 Minecraft Education games globally, earning recognition including Digital Education Product of the Year and the Horizon Prize for Education.

  • Balanced instructional goals with platform requirements, scaled content production across internal and vendor teams, and leveraged AI to close 200+ content gaps and streamline workflows.

  • Led 30+ member instructional design community and coordinated national curriculum rollouts for high school STEM courses.

2024 - Present

K-12 Learning Product Strategist|
Consultant

  • Redesigned an AI-in-education course for Digital Promise and HP, using AI tools to generate custom interactives and layouts within the LMS.

  • Designed 90+ game-based math and science activities for HMH, Illustrative Mathematics, and Power My Learning, contributing to a +10.2pp year-over-year score gain in underserved communities.

Education

University of Leicester | Master’s Degree

Graduate Work in Education | JMU and Curtin University

Work in K-8 education and STEM education

Bachelor's Degree |
James Madison University

Professional Development

  • Product Management Certificate | LinkedIn Learning

  • Ai for Product Management | Pend.io

  • DLC Leadership Program - Certificate

  • Member, Digital Promise Playful Learning PLC

  • Game-Based Learning Udemy

  • Speaker and Game Judge: Serious Play Conference

  • Generation Analog - Analog Games Conference

Skills
& Expertise

  • Game-Based Learning and Gamification

  • CCSS and NGSS curricula and standards alignment

  • Cross-functional collaboration

  • SEL, MLL, and Equity Education

  • Data-drive Design and Product Management

  • Ai for Education

Follow Me

  • LinkedIn
  • BlueSky

© 2025 By Deb Fuller

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